Lets write a simple script to display some text in a standard vtk window:
#!/usr/bin/env python from vtk import* #Create a source textSource = vtkVectorText(); textSource.SetText("Hello AMCG!"); textSource.Update(); #Create a mapper and actor mapper = vtkPolyDataMapper(); mapper.SetInputConnection(textSource.GetOutputPort()); actor = vtkActor(); actor.SetMapper(mapper); actor.GetProperty().SetColor(1, 0, 0) #Create a renderer, render window, and interactor renderer = vtkRenderer(); renderWindow = vtkRenderWindow(); renderWindow.AddRenderer(renderer); renderWindowInteractor = vtkRenderWindowInteractor(); renderWindowInteractor.SetRenderWindow(renderWindow); #Add the actor to the scene renderer.AddActor(actor); renderer.SetBackground(1,1,1); # Background color white #Render and interact renderWindow.Render(); renderWindowInteractor.Start();
You could run this under the vtkpython binary, but actually it’ll probably work just fine with your normal python interpreter, assuming your vtk installation is remotely normal.